declare global { module "*.css"; interface Env { ASSETS: Fetcher; D1: D1Database; DATA: KVNamespace; [k: string]: string; } type RequestContext = EventContext<Env, string, { [k: string]: any }>; interface EmotionCriticalToChunks { html: string; styles: { key: string; ids: string[]; css: string }[]; } interface EmotionServer { constructStyleTagsFromChunks: ( criticalData: EmotionCriticalToChunks, ) => string; extractCriticalToChunks: (html: string) => EmotionCriticalToChunks; } interface AppealCardProps { ban_reason: string; created_at: number; id: string; learned: string; reason_for_unban: string; user: { id: string; username: string; }; } interface GameAppealProps { created_at: number; reasonForUnban: string; roblox_id: number; roblox_username: string; whatHappened: string; } interface InactivityNoticeProps { created_at: number; departments: string[]; end: string; reason: string; start: string; user: { id: string; username: string; }; } interface ReportCardProps { attachments: string[]; attachments_loading?: boolean; created_at: number; description?: string; id: string; open: boolean; target_ids: number[]; target_usernames: string[]; user?: { id: string; username: string; }; } } export {};